Secret of Evermore FAQs and Walkthroughs

Sean Kelson's Walkthrough

Sean Kelson's Secret of Evermore Walkthrough
Table Of Contents
    A. The Beginning
    B. Fire Eyes's Village
    C. The Pirate Lands
    D. The Medieval World
    E. Tinker's Rocket
    F. The Space Station
3---Nobilia Market Trading
    A. Weapons
    B. Armor
    C. Alchemy Formulas
    D. Alchemy Ingredients
    E. Rare Items
5---Other Information
    A. Contact Information
	B. Licensing
	C. Credits

                             Section 1: Introduction

    Secret of Evermore is  game about an average boy with his dog.  When his dog
runs off into an old, abandoned mansion, the boy follows and finds himself
zapped into a new mysterious world of dreams called Evermore.
    This walkthrough will describe how to get through Secret of Evermore from
when you first turn the game on to the end credits.  The walkthrough also
includes lists that will aid you throughout the game.

                             Section 2: Walkthrough

    This section gives you a step by step process for getting from the very
beginning of Secret of Evermore to the end credits.  This section is designed so
that you can get brief information or an in-depth process.  Each section begins
with a list of objectives you must complete.  Below the list of objectives are
detailed descriptions on each objective you must complete to get through Secret
of Evermore.

                                A: The Beginning

    1. Get through the introduction.
    2. Fight the raptors.

        Objective #1: Get through the introduction.
    If you watch the introduction to the game, you'll find a part where you need
to take out a couple monsters with the aid of a bazooka.  Not a problem at all.
You'll begin the real part of the game in a forest with a rather prehistoric
look to it.

        Objective #2: Fight the raptors.
    Go forward through the forest and you'll come to a clearing on the next
screen.  There you will fight four raptors, one at a time.  Don't expect to win.
If you do win, you'll get a reward.  If you lose, you'll simply wake up in a
house in the village.

                             B: Fire Eyes's Village

    1. Meet Fire Eyes.
    2. Get the Jaguar Tooth Ring.
    3. Get to the Bugmuck.
    4. Get to Thraxx.
    5. Defeat Thraxx.
    6. Free Strong Heart.
    7. Return to the village.
    8. Talk to Fire Eyes.
    9. Get to the mammoth graveyard.
    10. Defeat the vipers.
    11. Get the Levitate formula.
    12. Get to the Salabog.
    13. Defeat the Salabog.
    14. Get a Mud Pepper.
    15. Enter the volcano.
    16. Get to the water currents.
    17. Get to Magmar.
    18. Defeat Magmar.
    19. Get to the pirate lands.

        Objective #1: Meet Fire Eyes.
    Go to the middle hut in the town and talk to the person outside it.  Fire
Eyes will come outside and talk to you.  She asks you to find Strong Heart, an
alchemist who has wandered to the Bugmuck in search of rare alchemy ingredients.
Fire Eyes will also teach you the alchemy spell Flash.

        Objective #2: Get the Jaguar Tooth Ring.
    Go west of the village.  Go west in the area you arrive in into the
quicksand fields.  Go through the first quicksand pit you fall into.  Go up and
into the cave.  Buy something from the person and you'll get the Jaguar Tooth

        Objective #3: Go to the Bugmuck.
    Now go south from the cave back through the quicksand.  Dash south over the
quicksand.  Once you reach the bottom of the screen you can go south a screen
into the Bugmuck.

        Objective #4: Get to Thraxx.
    Go south in the Bugmuck.  At the second to last fork, go right.  Go around
and up.  Go to the right, then down, then into the cave.  Make your way to the
top of this cave by going straight, right, up, left, down, around, up, left, up,
left, up, right, up.  In this room, go up then left out of the cave.  Go left,
then down and through the other tunnel.  Go right and out the next tunnel.  Go
right then down and back through the next tunnel.  Go up and into the cave to
fight Thraxx.

        Objective #5: Defeat Thraxx.
    Defeat this enemy by pounding its rib cage and thrashing its heart once the
ribs opens.  Keep yourself healed in case an Acid Rain is cast on you.  Take out
the heart to destroy Thraxx.

        Objective #6: Free Strong Heart.
    Take the weapon you recieved and hack at the sack that remains.  Strong
Heart will be freed.  He will reward you with several alchemy ingredients.

        Objective #7: Return to the village.
    Go through the path behind where Strong Heart was.  Go over the cliffs back
to Fire Eyes's village.

        Objective #8: Talk to Fire Eyes.
    Now go to Fire Eyes and talk to her.  She will tell you about the world of
Evermore and a possible way for you to return home.  She will also give you Call
Beads, which can be used to cast strong spells.

        Objective #9: Go to the mammoth graveyard.
    Go north of the village through the bushes by whacking them with your axe.
Go north to the fork, and take the upper right path.  Go through it to the next
screen.  Go to the top of this screen to go into battle with the vipers.

        Objective #10: Defeat the vipers.
    Defeat the vipers by attacking physically as opposed to casting alchemy.
Once you defeat the first four vipers, the last viper will come down.  Keep
yourself healed and you'll win the battle.

        Objective #11: Get the Levitate formula.
    Go north from the mammoth graveyard.  Go left and up the ladder.  Go right
from the top path.  Go around and up the hill until you reach the side of a
cliff.  Chop down some bushes to uncover a geyser.  Go up it.  Go through the
left cave and get on the geyser.  It will take you up to where you will recieve
the Levitate Spell.

        Objective #12: Get to the Salabog.
    To find a Dead Pepper for the Levitate spell, you'll need to go to the bog.
Go down from the right side of the volcano.  Go right from the bottom of the
screen and into the bog.  Go onto the lower platfrom and hop on the lilipad on
the lower right.  Cross the lilipad bridge and go right to the next screen.
Cross the lilipads along the bottom of the screen.  Go around and kill all the
frogs to make a lilipad bridge appear.  Cross the bridge and then go right and
up.  Cross the platforms then take the lower path.  Go around and kill the frog
to make a lilipad bridge appear.  Cross the bridge  Go around to the second fork
and kill a frog there to open a bridge.  Cross the bridge and kill the frog to
activate another bridge.  Go back to the first fork.  Go right and then to the
left.  Go across the lilipad bridge you opened and up.  In the next screen, you
will fight the Salabog.

        Objective #13: Defeat the Salabog.
    Defeat the Will O' Wisps the Salabog shoots out.  When the Salabog tries to
strike you, hit it.  After many hits the Salabog will be dead.

        Objective #14: Get a Mud Pepper.
    After you defeat the Salabog, Blimp invites you into his hut.  In the hut,
he gives you a Mud Pepper.

        Objective #15: Enter the volcano.
    Go back to before the mammoth graveyard and levitate the rock there.  Now
you can go through the cave and enter the volcano.

        Objective #16: Get to the water currents.
Go straight ahead until you reach the first fork.  Go left and past the
Go around the path to a place where you'll find a Mud Pepper.  Use it to cast
Levitate and move the rock to the right.  Go back to the first fork and go right
through the passage the rock was covering.  Go up the first hill and hit the
rock with a weapon to send it tumbling to the ground.  Go back down the hill and
to the left.  Go up the second hill and hit the rock with a weapon.  Cross the
bridge you  have now created to get a Mud Pepper.  Levitate the rock by the
first hill.  Go through the passage and then right.  Go up the hill and knock
down the rock.  Cross the bridge that is now opened.  Go up the hill and into
the next area.
    Go left then down in the areas you are in now.  Go down the left path then
down again.  Go right two screens.  Go up one screen and proceed going up
through this screen.  Go left at the first fork and kill the monster for a Mud
Pepper.  Now go all the way back until you are in the second (large) room of the
area.  Go to the rock you have not yet moved and cast Levitate on it.  Go
through the path that is now opened.  Go into the next screen and you will be at
the water currents.

        Objective #17: Get to Magmar.
    Now you must get through the water currents.  Take the left path, then
straight, left, up, left, straight, straight.  You will fall down a pit.  In the
pit, hit the switch and you'll open a gate.  Now go back to the first room of
the water currents.  Tak ethe right path and go straight.  Go down the pit and
to the right and through the open gate.  In this room, you'll find Fire Eyes's
evil twin.  You will also fight Magmar.

        Objective #18: Defeat Magmar.
    Charge up your attacks and stay healed.  After several whacks from charged
up attacks from you and your dog, you will defeat Magmar.

        Objective #19: Get to the pirate lands.
    After you defeat Magmar, the volcano erupts and you conveniently land in a
turtle shell in a river.  After being washed over a waterfall, you wake up
finding yourself in a world of pirates.

                               C: The Pirate Lands

    1. Explore Crustatia.
    2. Find Blimp.
    3. Control the dog.
    4. Cross the desert.
    5. Become selected as the Colosseum challenger.
    6. Get to Vigor.
    7. Defeat Vigor.
    8. Return to Crustatia.
    9. Cross the river.
    10. Find Horace's camp.
    11. Get to the Mini-Taur.
    12. Defeat the Mini-Taur.
    13. Get to the Megataur.
    14. Defeat the Megataur.
    15. Get to the Son of Anhur.
    16. Defeat the Son of Anhur.
    17. Get to Rimsala.
    18. Defeat Rimsala.
    19. Give the Diamond Eyes to Horace's evil twin.
    20. Go to the Nobilia plaza.
    21. Defeat Aegis.
    22. Find out about the secret tunnel.
    23. Go into the secret tunnel.
    24. Get through the secret tunnel.
    25. Defeat Aquagoth.

        Objective #1: Explore Crustatia.
    One of the first things you notice as you are washed onto shore is that your
dog is missing.  Go around the town looking for him.  Be sure to exchange your
money from Talons to Jewels so you have money to spend around town.  By asking
around you'll find that you are in the town of Crustatia and there's another
town to the northeast.  After exploring the town, you'll find no trace of your

        Objective #2: Find Blimp.
    Go east from Crustatia.  Go through the first cave and into the next.
You'll find Blimp in there.  As you talk to Blimp, you will see a cutscene of
your dog.

        Objective #3: Control the dog.
    As the dog, hop over lilipads to the land.  Go into the building and watch
the leaders of the area talking.  Your dog will run into the palace and that
will end the cutscene.

        Objective #4: Cross the desert.
    Back near Crustatia, Blimp will help you open the bridge across the gap.
Before you leave, Blimp will give you the alchemy formula for Crush.  Now go
north to the desert.  There are two ways to cross.  One is to get on the boat
for a ride.  The other is to cross the desert on foot, restoring gradually lost
hit points at oasises throughout the desert.

        Objective #5: Become selected as the Colosseum challenger.
    Now you are in Nobilia.  Explore around the market and eventually a town
meeting will start.  Go to the right screen and your dog will select you as the
challenger to the Colosseum.

        Objective #6: Get to Vigor.
    Now you'll be in the Colosseum.  Record your progress.  There's a hidden
room off the room you're in that has some helpful armor and items in it.  After
you're done collecting armor, go up through the gate and you will enter into the
battle with Vigor.

        Objective #7: Defeat Vigor.
    To defeat Vigor, you must run behind him and hit him to do a significant
amount of damage.  Once you defeat the defending champ, you'll be rewarded with
a weapon.

        Objective #8: Return to Crustatia.
    After the battle, you will be asked to get the Diamond Eyes.  You will view
a cutscene of the leader at his palace.  Now go back to Crustatia through the

        Objective #9: Cross the river.
    Go west of Crustatia to find yourself at the river.  Switch to the dog with
the select button and take a running leap across the broken bridge.  Go up and
on to the platform to let the boy across.

        Objective #10: Find Horace's camp.
    Go west one screen.  Go to the upper part of the screen and fall down the
pit.  You will awaken in the camp of Horace Highwater.  He too was part of the
experiment that Fire Eyes was part of.  The pirate land is a world of his
imagination.  He will tell you more about the experiment and those who took part
in it.  Horace will tell you about the Diamond Eyes and instruct you to bring
them to him once you have found them.  Horace will give you the Revealer formula
to let you get into the places where the Diamond Eyes are.

        Objective #11: Get to the Mini-Taur.
    Go out of Horace's camp and go north using the Revealer formula into the
first dungeon with a Diamond Eye.  Go to the top of the screen and reveal the
left bridge.  Cross it and hit the switch.  Go through the upper right door in
this room.  Go up at the first fork of this room.  Then go right and up to the
switch.  Hit the switch and cross the pit.  Go up and to the left and hit the
switch at the end of the path.  Now go back near the first gap and hit the
switch.  Dash back to the pit you passed on your way to the previous switch and
cross the bridge before it disappears.  Go back to the main room now and go
through the lower right door and you'll fight the Mini-Taur.

        Objective #12: Defeat the Mini-Taur.
    Defeat the Mini-Taur using a couple charged up attacks.  He'll be gone

        Objective #13: Get to the Megataur.
    Proceed by hitting the switch that appears.  Go back to the main room and go
through the lower left door.  Go down and hit the left switch then the middle
switch.  Hit the right switch and go through the right path.  Go into the next
room.  Cross the wood bridge to the right.  Run on and off (press a rapidly) as
you cross the bridge to be able to make it.  Go down.  Go left and hit the
switch then head right.  Press all the switches in this room then go through the
open gate.  Go left and up down the pit and you'll be back in the main room.  Go
through the upper right path.  Go up and cross the bridge and go left.  Hit the
switch then go back to the first fork and go right.  Go down at the next fork
and hit the next switch.  Go back and go up.  At the next fork go right and
cross the invisible bridge.  Go around to the large room and defeat the enemy
there to get the Bronze Spear.  Go back to the first gap in the area and throw
the spear across to open the bridge.  Now go back to the first room and throw
the spear at the switch at the top of the room.  Cross the bridge and you will
fight the Megataur.

        Objective #14: Defeat the Megataur.
    Whack the Megataur with powerful hits and stay healed and this boss will be
gone in no time.  The first Diamond Eye will become yours!

        Objective #15: Get to the Son of Anhur.
    Now go back outside to the area before the entrance to the Hall of Collosa.
Go down all the way then left.  Cross the pit using the Revealer formula.  GO to
the left and have the boy stand on the switch.  Have the dog enter the pyramid
with select.  Have the dog cross the river and then switch back to the boy.  Go
up the stairs and then go into the first door you come to.  Go forward to the
first fork and go left.  Go left then down.  Go right and go up the stairs and
out of the pyramid.  Go down the stairs and into the pyramid through another
entrance.  Go forward until the first fork.  Go left then up.  Keep progressing
forward until you find stairs to go down to the next level.  Go down to the gate
and switch to the dog.  Put the dog on the upper right switch.  Switch back to
the boy and go through the gate.  At the first fork, go left.  Follow the path
until you reach the river.  Cross at the third bridge to the right.  Go to the
gate on the left and switch to the dog.  Hold down the switch on the lower left
and switch back to the boy.  Go through the gate and go forward to fight the Son
of Anhur.

        Objective #16: Defeat the Son of Anhur.
    Defeat this mini-boss by using charged up attacks and staying healed.  Once
defeated, you will get the Bronze Axe.

        Objective #17: Get to Rimsala.
    Now go right from where you fought the Son of Anhur.  Chop down the wall
with your axe and go through.  Go to the right.  Chop down the wall here to
Go down to the river.  Cross it and go left and cross the river again.  Chop
down the wall to get the dog with you.  Go right and up.  Chop down the wall
then go right.  Go the river.  Do not cross, just go right and up the stairs.
Go up and then all the way left and down then right.  Go down and then up the
stairs and through the passage out to the top of the pyramid.  Step on one
switch around the door and have the dog step on the other.  Go through the door
to fight Rimsala.

        Objective #18: Defeat Rimsala.
    Charge up your attacks and then attack Rimsala.  Outrun him as he flies
around the room.  Also outrun the Flash spells to avoid taking their damage.
Once Rimsala stops moving, smash him again.  Rimsala will die rapidly using this
technique, and the second Diamond Eye will be yours.

        Objective #19: Give the Diamond Eyes to Horace's evil twin.
    Now go back towards Crustatia.  Just as you are about to enter the area with
the river, Horace (or so you think that's who he is) comes and takes the Diamond
Eyes.  But, you have handed the Diamond Eyes over to the leader of Nobilia,
Horace's evil twin.  He will send two thugs at you to hold you back.  You'll
defeat them with ease.

        Objective #20: Go to the Nobilia plaza.
    Make your way to Nobilia.  Once there, go right to the plaza.  Horace's evil
twin will place the Diamond Eyes in the statue of the sacred dog and you will
fight Aegis.

        Objective #21: Defeat Aegis.
    Aegis will create creatures that will attack you.  Once Aegis's mask
disappears, attack it.  Keep attacking it when it is unmasked to destroy it.

        Objective #22: Find out about the secret tunnel.
    After the battle, Horace comes and talks to you.  Tiny will come and throw
the energy core of the sacred dog.  The energy core will land and blast open the
entrance to a large tunnel.  The tunnel leads to the unexplored territories of

        Objective #23: Go into the secret tunnel.
    Now go over to Horace's camp.  Go into the dried up riverbed and go north.
On the next screen, fall down the pit into the secret tunnel.

        Objective #24: Go through the secret tunnel.
    Go down to the next screen and go down the left path and through the
teleporter.  Go to the right and go down a screen.  Go up the path on the right
and go through the next teleporter.  Go to the left, then up, then to the right
and onto the next screen.  Go down and use the teleporter on the next screen.
Go left then up and you will fight Aquagoth.

        Objective #25: Defeat Aquagoth.
    Defeat this boss by using alchemy or charged up attacks.  Take out the two
tentacles in front of its head to make the battle easier.  After the battle, a
person will lift you up from the bottom of the well that you are in.

                              D: The Medieval World

    1. Get your dog out of the well.
    2. Go to Ivor Tower.
    3. Buy a ticket to the show.
    4. See the show.
    5. Win the pig races.
    6. Meet Queen Bluegarden.
    7. Control the dog.
    8. Get into the sewers.
    9. Go through the sewers.
    10. Talk with the Queen.
    11. Get to the chessboard.
    12. Defeat the Foot Knight.
    13. Get through the forest.
    14. Defeat the Shape Lifters.
    15. Continue through the forest.
    16. Defeat the Timberdrake.
    17. Get through the dried sewers.
    18. Get to Ebon Keep.
    19. Get to the Verminator.
    20. Defeat the Verminator.
    21. Meet the real Queen Bluegarden.
    22. Talk to Tinker.
    23. Get to the base of Gomi's Tower.
    24. Climb Gomi's Tower.
    25. Defeat Sterling.
    26. Get to Ivor Tower's theater.
    27. Defeat the puppets and Mungola.
    28. Talk to Tinker.

        Objective #1: Get your dog out of the well.
    After you get up from the well, the person will let your dog up to.  Again
your dog will have changed.  You find out that you are south of Ivor Tower.

        Objective #2: Go to Ivor Tower.
    Go north along the path and into the city of Ivor Tower.  The city features
a small marketplace, but not nearly the size of Nobilia's.  You'll need to
exchange your jewels for gold coins here.

        Objective #3: Buy a ticket to the show.
    In the marketplace is a person selling tickets to a show.  Buy one using an
Amulet of Annihiliation (you can find some around town).

        Objective #4: See the show.
    Now go to the left and up to the end of the alley.  Get into the show and
watch it.  At the end of the show you will see your poodle with a pig mask on.
Then the dog will run off.  You will follow.

        Objective #5: Win the pig races.
    Your pig will run to the beginning of the alley as part of the pig race.  It
will win the race, and you will win a trip to the queen's banquet.

        Objective #6: Meet Queen Bluegarden.
    Now you will go to the queen's banquet.  Your dog runs off on the way in.
At the banquet, you will meet Queen Bluegarden.

        Objective #7: Control the dog.
    Now you are controlling your dog.  Go up, left, down, and up the air duct.
Go out the left door and in the top one and fall down the hole.  Now go right,
then down and up the air duct.  Go behind the bookshelf and down the hole there.
Go right and up the air duct.  Go out the right door and through the bottom door
and down the hole.  Go left and up the next air duct and the dog will run into
the banquet.

        Objective #8: Get into the sewers.
    Now you will be thrown into the dungeon.  Your dog will get out a hole.
Press the switch using it.  Now go down the stairs and open the first cell on
the left.  Go through to get into the sewers.

        Objective #9: Go through the sewers.
    Follow the curretns through the sewers.  You'll reach a door that will take
you out of the sewers.

        Objective #10: Talk with the Queen.
    As you leave the sewers, a person will take you to Queen Bluegarden, who
wants to talk to you.  She will ask you to go over to Ebon Keep and lower the

        Objective #11: Get to the chessboard.
    Go to the east side of the castle.  Go to the right and out of the castle.
In the hedge maze, go up, right, down, left, down, right, down, right, down,
down, left, left, up, left, up, then right onto the chessboard, where you will
fight the Foot Knight.

        Objective #12: Defeat the Foot Knight.
    Defeat this boss by charging up attacks and whacking it.  Stay healed and
dodge the boss and you will defeat it.

        Objective #13: Get through the forest.
    Now go down the opened passage in the chessboard.  Go down the steps and
you'll come out by the ravine.  Go down and into the forest.  In the forest, go
down, left, up, left, down, down, right, right, down, left, down, left, down,
down, down, right, down, left, down, right, down, right, up, right, down, right,
and right.  Now you will fight the Shape Lifters.

        Objective #14: Defeat the Shape Lifters.
    Defeat these three twins of you by hitting them with powerful attacks and
healing after being hit by their alchemy spells.

        Objective #15: Continue through the forest.
    Now go right across the bridge.  On the next screen to the right you will
continue through the forest.  Go right, up, right, up, right, right, down, down,
down, right, right, up, right, up, left, up, up.  Now you will fight the

        Objective #16: Defeat the Timberdrake.
    Defeat this beast by attacking it when it lands.  After a short time, it
will die and give you the Lance.

        Objective #17: Get through the dried sewers.
    Now go right.  Go down and to the right and up the stairs.  Go into the
dried out sewers.  In the sewers, go down and to the right then down.  In the
next pipe, go left, then down, then right all the way to the wall, then down,
left, down, right, down, left.  Follow the pipe until you come to a four way
fork.  Go up, then right at the next fork.  Get off at the platform and go
through the door.

        Objective #18: Get to Ebon Keep.
    Now open all the cells in the dungeon and defeat the monsters.  In the last
one will be a path leading out into Ebon Keep.

        Objective #19: Get to the Verminator.
    Now go upwards through Ebon Keep to the castle.  On the way you'll find but
a few buildings that you can enter.  When you get up to the keep, the door opens
for you.  Go into the keep and go forward to fight the Verminator.

        Objective #20: Defeat the Verminator.
    This is probably the hardest battle in the game only because you must fight
the battle with spells alone.  Cast your strongest alchemy spells at this
oversize rat to kill it.
    On the other hand, if you don't want to fight the Verminator, you can turn
aroound and go back to the chesboard.  Go into Ebon Keep from the drawbrdge that
is now lowered and you won't have to fight the Verminator.

        Objective #21: Meet the real Queen Bluegarden.
    Go forward from where the Verminator was and a person will come get you and
ask you to follow him.  Follow the person and he will lead you to the real Queen
Bluegarden.  You'll find out that it is her evil twin living in Ivor Tower.  She
will tell you to meet Tinker.

        Objective #22: Talk to Tinker.
    Go through the right door and through the room with the enemies.  In the
next room, you will meet Tinker.  Tinker will show you his telescope.  Through
it you will see Camelia's (Queen Bluegarden's) evil twin.  Tinker tells you that
you should go back to Ivor Keep by visiting his brother, Gomi.  Before you leave
the tower, pick up the Knight Basher in the chest in the room.

        Objective #23: Get to the base of Gomi's Tower.
    Now go to the main room of the castle and through the door on the left wall
into the dungeon.  Go through the cell on the right into the sewers.  Make your
way back to the beginning by bashing piles of rocks with your new axe.  In the
field you are in, bash the piles of rocks and go up towards Gomi's Tower.  From
the screen you are on now, go up onto the next screen.  You are now at the base
of Gomi's Tower.

        Objective #24: Climb Gomi's Tower.
    Now climb up the tower until the floor below you gives away.  Climb down the
tower then go to the right and climb up that stairway.  Go through the door you
come to.  In the area you arrive in, go on and climb up the rest of the tower.
At the top, you will fight the Sterling.

        Objective #25: Defeat Sterling.
    Attack this monster when it lands, just as you did with the previous dragon
you fought.  When Sterling picks you up he will toss you down the tower a bit,
so you'll have to climb back up to whack it.

        Objective #26: Get to Ivor Tower's theater.
    Once Sterling is defeated, Gomi comes and talks to you.  Gomi will give you
the Lightning Storm formula as well as heal you up.  Sterling will give you a
ride over to Ivor Tower.  It will drop you off near the sewers.  Go through the
sewers into the main castle.  Go to the Queen's room and off a door to the left
into the theater.  There you will fight some puppets and Mungola.

        Objective #27: Defeat the puppets and Mungola.
    Defeat the first two sets of puppets with physical attacks and Mungola will
appear.  Attack Mungola with charges up attacks.  The puppets will heal Mungola
eventually.  Keep whacking the puppets and Mungola until Mungola dies.

        Objective #28: Talk to Tinker.
    After the battle, Camelia's evil twin will jump from her balcony.  She will
explode and cause part of the castle to collapse.  Now everybody has returned to
Ebon Keep, so go cross the checkerboard and take the drawbridge into Ebon Keep.
Go talk to Tinker.  He has invented a machine that will let you fly around
Evermore back to the pirate lands or prehistoric world.  He also has an idea on
how to get you home, but he'll need your help on that.

                               E: Tinker's Rocket

    1. Get to Coleoptera.
    2. Defeat Coleoptera.
    3. Get the Gauge.
    4. Talk to Horace.
    5. Get the Diamond Eyes.
    6. Talk to Tinker.

        Objective #1: Get to Coleoptera.
    The first part you'll need is in the Bugmuck.  Go to the same place where
you fought Thraxx (see section B).  There, you will fight Coleoptera.

        Objective #2: Defeat Coleoptera.
    Defeat this boss the same way you killed Thraxx, the first bug.  Slash open
the sack that remains when you defeat the beast to get the Wheel.

        Objective #3: Get the Gauge.
    Now its time to get the next part Tinker needs.  Go to the volcano and, as
described in section B, go to where you got the Levitate formula.  You will fly
right over where you got the formula and land by a box containing the Gauge.

        Objective #4: Talk to Horace.
    Now go talk to Horace in the Nobilia palace.  He will tell you some
information about where you might find the Diamond Eyes and he will give you a
new alchemy formula.

        Objective #5: Get the Diamond Eyes.
    Now go to Horace's camp.  Go into the dried riverbed and go south.  Go to
the left and follow the dried river to a cave.  Go in the cave and go through
the teleporter.  Levitate the rock.  Hold down one switch with your dog, another
with the rock, and the last with the boy.  Go forward through the middle gate.
Go through the first teleporter.  Keep going backwards through the same
teleporter you came out of to reach Tiny, who gives you the Diamond Eyes.

        Objective #6: Talk to Tinker.
    Now go back to Ebon Keep and talk with Tinker.  You'll give Tinker the items
he needs.  Tinker's rocket is now done, and he will launch you to the space

                              F: The Space Station

    1. Find Professor Ruffleberg's lab.
    2. Talk to Professor Ruffleberg.
    3. Retrieve the energy core.
    4. Go through the junkyard's teleporter.
    5. Fight the final battle.

        Objective #1: Find Professor Ruffleberg's lab.
    Now go around the area to the beam of light.  It will take you up into
another room.  Go to the right to the next beam of light.  Now in the area you
are in, switch to the dog and go through the door in the upper right part of
whatever it is that you're in.  Shoot the enemy to the right then switch to the
boy and kill the monster that is now roaming through the halls.  Have the dog
come back down and then go right into the next chamber.  Go down the hatch here
for some stores.  Now go down to the next chamber.  Go down the hatch here for
an inn.  Go down to the next chamber and go down the hatch.  Hit the switch then
head back up.  Go left and go down the hatch.  Go through the turned off heaters
and up the next beam.  Go right two chambers.  Go down the hatch and turn the
greenhouse lights off.  Go right one chamber and up one.  Drop down the hatch
and defeat all the monsters.  Go up the beam and then go left one chamber.  Go
through the greenhouse (the lights MUST be off).  Go up the next beam and go
right one chamber then down the hatch.  You are now in Professor Ruffleberg's

        Objective #2: Talk to Professor Ruffleberg.
    You'll talk to Professor Ruffleberg.  He will tell you about Carltron, who
caused all the trouble in Evermore.  He will tell that you need to get an energy
core below the chessboard.

        Objective #3: Retrieve the energy core.
    Go through the door in this room and go down the hatch to get a ship that
will take you down to Evermore.  Go land at Ebon Keep.  Go to the chessboard and
head beneath it to pick up the energy core.

        Objective #4: Go through the junkyard's teleporter.
    Take the ship back up to Ruffleberg's lab.  Talk to Ruffleberg for the
Energize formula.  Now go up the beam and go left three chambers.  Go down to
the basement of the space station.  Use the machine to save, then go through the

        Objective #5: Fight the final battle.
    Go down the hatch from where you are at to fight the final battle.
    In the first part of the battle, there are fans and speakers on the wall.
Switch to the dog and charge up his attack and shoot all the speakers and fans
while dodging the bombs.  Once all speakers and fans are gone, hit the switches
to begin the second battle phase.
    In the next phase, you'll fight several monsters.  Here's where you'll want
to start using Energize.  Beat up the raptors.  Do not kill the cleaning bots.
If you kill them, spiders that deal tons of damage will start attacking.  Later
Rimsalas will start attacking.  Clones of you will also attack you.  After time,
the television monitors explode and Magmar attacks you.  Keep yourself well
healed in case Magmar uses an alchemy formula on you.
    Now its time for Carltron's Robot.  Now it's time for you to relax.  Let
your dog do the dirt work.  Run to the upper right corner.  You'll be safe
Cast Energize, Super Heal, Heal, Force Field, Defend, etc. on your dog to let
him have the fun of smashing the robot.
    After Carltron's Robot dies, Professor Ruffleberg will switch off Carltron.
Now you'll see the end to the game.  Congradulations, you have beat Secret of

                       Section 3: Nobilia Market Trading

    One of the most interesting places in the game is the Nobilia market.  There
you can search for great bargains, good armor, and even rare items.  This
section helps you navigate the Nobilia Market and find the best items or
whatever you are looking for.

        Upper screen of market:
    On the upper screen, cast Levitate on the rock and Tiny will come by.  Give
him a tapestry and he will throw the rock to outside Blimp's cave on the other
side of the desert.  There it opens up a passage to get some items.

        Lower screen of market:

| Item                      | Cost                     | Special Notes         |
| West wall of Nobilia Market (from top to bottom)                             |
| Spoon                     | 2 jars of spice          |                       |
| Spice                     | 20 jewels each           | After you buy a few   |
|                           |                          | jars of spice, this   |
|                           |                          | booth will trade you  |
|                           |                          | the Magic Gourd if you|
|                           |                          | give them an Egg of   |
|                           |                          | the Chocobo.          |
| Ceramic Pots              | 2 bags of rice           |                       |
| Bead                      |1 bag of rice and 3 jewels| Best bargain!         |
| Jade Disc                 | 3 chickens and 3 beads   |                       |
| Top row of Nobilia Market (from left to right)                               |
| Spice                     | 4 bags of rice or 4 pots | Best bargain!         |
| Rice                      | 3 jewels                 | Best bargain!         |
| Fish                      | 30 jewels                |                       |
| Rice                      | 6 jewels                 |                       |
| Second row down of Nobilia Market (from left to right)                       |
| Golden Jackal             | 5 jars of spice and 2    |                       |
|                           | chickens                 |                       |
| Amulet of Annihiliation   | 30 bags of rice          |                       |
| Stone Vest                | Jeweled Scarab           |                       |
| Armor Polish              | Silver Sheath            |                       |
| Third row down of Nobilia Market (from left to right)                        |
| Rice                      | 9 jewels                 |                       |
| Bead                      | 12 jewels                |                       |
| Tapestry                  | 3 beads                  |                       |
| Fourth row down of Nobilia Market (from left to right)                       |
| Perfume                   | 3 spice                  |                       |
| Spice                     | 2 beads or 3 pots        | Best bargain!         |
| Chicken                   | 1 jar of spice and 2     |                       |
|                           | bags of rice             |                       |
| Monetary Exchange Booth                              | Exchange currency     |
| Fifth row down of Nobilia Market (from left to right)                        |
| Ruby Heart                | Moxa Stick or tapestry,  |                       |
|                           | jeweled scarab, and      |                       |
|                           | limestone tablet         |                       |
| Obsidian Helmet           | 10 jars of spice         |                       |
| Jeweled Scarab            | 1 jar of spice and 2     | Must go to plaza and  |
|                           | bottles of perfume       | back through building |
|                           |                          | to access this booth  |
| Limestone Tablet          | 4 jars of spice and 2    | Must go to plaza and  |
|                           | beads                    | back through building |
|                           |                          | to access this booth  |
| Bottom row down of Nobilia Market (from left to right)                       |
| Sun Stone                 | 1 limestone tablet and 5 |                       |
|                           | bags of rice             |                       |
| Moxa Stick                | 2 chickens, 1 jeweled    |                       |
|                           | scarab, 12 jars of spice |                       |
| Appraisal of Item         | 5 jewels                 | Will buy your items   |
| Silver Sheath             | Sun Stone or 1 golden    |                       |
|                           | jackal and 10 jars of    |                       |
|                           | spice                    |                       |
| Gloves of Ra              | Moxa Stick               |                       |

                                Section 4: Lists

    This section contains lists of alchemy formulas, weapons, rare items, and
other things.  It lists information pertaining to that item as well.

                                   A: Weapons

    This section lists all the weapons in Secret of Evermore along with their
attack value.

    Bone Crusher - 10
    Gladiator Sword - 20
    Crusader Sword - 30
    Neutron Blade - 50

    Spider Claw - 15
    Bronze Axe - 25
    Knight Basher - 35
    Atom Smasher - 50

    Horn Spear - 20
    Bronze Spear - 30
    Lance - 40
    Laser Lance - 50

        Bazooka (Projectiles):
    Thunderball - 200
    Practile - 350
    Cyro-Blasts - 800

                                    B: Armor

    This section lists all the armor in Secret of Evermore.  It also lists their
defensive value.

        Body Armor:
    Grass Vest - 2
    Shell Plate - 4
    Dino Skin - 7
    Bronze Armor - 12
    Stone Plate - 19
    Centurion Cape - 28
    Silver Mail - 40
    Gold-Plated Vest - 55
    Shining Armor - 73
    Magma Mail - 94
    Titanium Vest - 124
    Virtual Vest - 169

    Grass Hat - 2
    Shell Hat - 3
    Dino Helm - 6
    Bronze Helm - 11
    Obsidian Helm - 18
    Centurion Helm - 27
    Titan Crown - 39
    Dragon Helm - 54
    Knight Helm -72
    Lightning Helm - 93
    Old Reliable - 117
    Brainstorm - 144

        Arm Protection:
    Vine Bracelet - 1
    Mammoth Guard - 2
    Claw Guard - 5
    Serpent Bracer - 10
    Bronze Gauntlet - 17
    Gloves of Ra - 26
    Iron Bracer - 37
    Magician Ring - 50
    Dragon Claw - 65
    Cyberglove - 82
    Protector Ring - 101
    Virtual Glove - 122

        Collars (for dog):
    Leather Collar - 5
    Spiky Collar - 24
    Defender Collar - 68
    Spot's Collar - 115

                               C: Alchemy Formulas

    This section lists all the alchemy formulas in the game and where you can
find each of them.

| Name         | Ingredients          | Location Formula Gotten At             |
| Acid Rain    | 1 ash, 3 water       | Hidden area above quicksand field      |
| Atlas        | 1 ash, 1 atlas amulet| Behind crates in building in Nobilia   |
| Barrier      | 1 limestone, 2 bone  | Talk to Horace in Nobilia after you get|
|              |                      | the Windwalker                         |
| Call Up      |1 meteorite, 1 dry ice| Talk to Professor Ruffleberg           |
| Corrosion    | 1 mushroom, 3 water  | Person in upper right corner of Ivor   |
|              |                      | Keep's sewers                          |
| Crush        | 1 limestone, 1 wax   | Blimp's cave by Crustatia              |
| Cure         | 2 roots, 1 oil       | Strong Heart's house south of Fire     |
|              |                      | Eyes's village                         |
| Defend       | 1 clay, 1 ash        | Hidden are in Fire Eyes's village after|
|              |                      | you save Strong Heart                  |
| Double Drain | 2 ethanol, 2 vinegar | Cave by river near Crustatia after     |
|              |                      | Aegis is defeated                      |
| Drain        | 1 ethanol, 2 root    | Cave by river near Crustatia           |
| Energize     | 1 crystal, 1 iron    | Talk to Professor Ruffleberg after     |
|              |                      | you get the energy core                |
| Escape       | 1 wax, 1 vinegar     | Talk to Horace's alchemist after you   |
|              |                      | get one of the Diamond Eyes            |
| Explosion    | 2 ethanol, 1 ash     | Book in Tinker's Tower                 |
| Fire Power   | 1 feather, 1         | Give Queen's Key to achemist in Ivor   |
|              | brimstone            | Keep's east side
| Fireball     | 1 brimstone, 2 ash   | Hidden room in Hall of Colossa         |
| Flash        | 1 wax, 2 oil         | Talk to Fire Eyes                      |
| Force Field  | 1 grease, 1 iron     | Alchemist by energy core beneath       |
|              |                      | chessboard                             |
| Hardball     | 1 clay, 1 crystal    | Cave in the Bugmuck                    |
| Heal         | 1 root, 1 water      | Defeat Vipers in the mammoth graveyard |
| Lance        | 1 iron, 1 acorn      | In Lance's house in Ivor Keep, go      |
|              |                      | upstairs then come back down without   |
|              |                      | opening chests                         |
| Levitate     | 1 mud pepper, 1 water| On top of volcano                      |
| Lightning    | 1 iron, 2 ash        | Talk to Gomi                           |
| Storm        |                      |                                        |
| Nitro        | 1 gunpowder, 2 grease| Book in Tinker's Tower after you visit |
|              |                      | the space station                      |
| Miracle Cure | 2 root, 1 vinegar    | Strong Heart's hut south of Fire Eyes's|
|              |                      | village once you get the Windwalker    |
| One Up       | 1 feather, 1 root    | Lower left corner of forest by         |
|              |                      | chessboard                             |
| Reflect      | 2 grease, 1 iron     | Save robot on bottom levels of space   |
|              |                      | station                                |
| Regrowth     | 1 acorn, 2 water     | Back of house in Ebon Keep             |
| Revealer     | 2 ash, 1 wax         | Talk to Horace's alchemist             |
| Revive       | 3 root, 1 bone       | Blimp's cave by Crustatia with your dog|
| Slow Burn    | 1 iron, 1 brimstone  | Bookshelf in Tinker's Tower            |
| Speed        | 2 water, 1 wax       | Water currents in volcano (go left then|
|              |                      | down and walk through wall)            |
| Sting        | 2 water, 1 vinegar   | Random oasis in desert (at each oasis, |
|              |                      | go northwest or west)                  |
| Stop         | 1 crystal, 2 wax     | Alchemist by energy core beneath       |
|              |                      | chessboard (need Oracle Bone)          |
| Super Heal   | 2 ethanol, 1 acorn   | Talk to kid in Ebon Keep and guess     |
|              |                      | correctly                              |

                             D: Alchemy Ingredients

    Below is a list of the ingredients used in alchemy.  The list is in
alphabetical order.

Atlas amulet
Dry ice
Mud pepper

                                  E: Rare Items

    Below is a list of all the rare items in the game and where to get them.
You can view your rare items by looking in your Pouch.

Armor Polish - Nobilia Market
Chocobo Egg - buy Amulet of Annihiliation from man behind crates in Crustatia;
              Ivor Tower Market
Diamond Eyes - from Pyramid and Hall of Colossa
Gauge - chest on volcano
Jade Disk - Nobilia Market
Jaguar Tooth Ring - in sale in quicksand fields near Fire Eyes's village
Magic Gourd - Nobilia Market
Miracle Bone - Ivor Tower Market
Moxa Stick - Nobilia Market
Queen's Key - Vents under Ivor Tower
Ruby Heart - Nobilia Market
Silver Sheath - Nobilia Market
Staff of Life - from Horace after Aegis is defeated
Sun Stone - Nobilia Market
Thug's Cloak - Ivor Tower Market
Wheel - creature in bugmuck
Wizard's Coin - forest near chessboard (must have Thug's Cloak)

                          Section 5: Other Information

                             A: Contact Information

    My e-mail address is I am unavailable to provide help on
game-related issues due to the amount of time that has passed since the writing
of this walkthrough. However, I would appreciate hearing from you with comments
and requests.

	If you are interested in including this walkthrough on your site, please
read the next section.

                                  B: Licensing

As of April 27, 2009, I have updated all of my walkthroughs to be licensed
under a Creative Commons Attribution 3.0 Unported License
( This means you are free to
redistribute or build upon my work, even for commercial purposes. The only
thing I ask in return is that you give me credit for the content you use.

                                    C: Credits

    Thanks to Nintendo for the Super Nintendo Console and production of Secret
of Evermore.
    Thanks to Squaresoft for the creation of Secret of Evermore.
    Thanks to GameFAQs for being a great site.
    Thanks to for information on getting past the
Verminator withough fighting it.s